This article assumes that you have already read my previous tutorial on how to prepare and list objects on the High Fidelity marketplace.
In this tutorial, we will be creating a wearable. A wearable is an avatar entity that is parented to your avatar, but not always attached to it (a good example of a wearable not attached to your avatar would be a scripted pet). In this case, we will be creating a simple hair bow wearable.
It is suggested that this tutorial is followed in Desktop Mode in either your own personal sandbox or the Maker domain.